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There is a specific, crushing psychological weight that settles over a player when they enter the Overtime phase with a massive disadvantage.
This article explores the psychology of the 'clutch', why giving up is the only guaranteed way to lose, and how to execute the ultimate underdog comeback.
Punishing Hubris
The single greatest weapon you have when facing a massive health deficit in overtime is the opponent's own psychology.
If you maintain absolute, zen-like focus and defend their desperate attack perfectly, they are now completely out of elixir and their defense is shattered.
The 'Pocket' placement is the ultimate comeback tool.Force them to actually earn the final hit.Watch professional 'clutch' compilations on YouTube.
Desperate Measures
If you are hopelessly behind in overtime and defending perfectly is no longer mathematically possible (e. If you loved this information and you would like to receive details concerning tower rush i implore you to visit the web-page. g., they are just cycling Rockets at your tower), you must execute a 'Hail Mary'.
Even if you lose the base race, executing a Hail Mary is vastly superior to sitting passively and waiting to be destroyed.
The SituationWhat They Are ThinkingThe Clutch MoveYour tower: 200 HP "I just need to cycle one more Fireball; I will ignore their attacks and just defend cheaply."Build an overwhelming, 15-elixir push that completely crushes their 'cheap' defense before they can draw the spellYour tower: 50 HP "It's a spell race! I need to drop my Log instantly!"Hover your spell directly over their tower; the player with the lower ping and faster reaction time wins
The True Test of Character
Winning a match in sudden death when your tower was sitting at 1 hitpoint for an entire minute is a memory that lasts forever.
It is never over until the crown shatters.
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